Turkish Checkers (also known as Dama) is a variant of draughts played in Turkey.
On an 8x8 board, 16 men are lined up on each side, in two rows, skipping the furthest back. Men can move forward or sideways one square, capturing by means of a jump. When a man reaches the back row, he is promoted to a king at the end of the move. Kings may move any number of squares forwards or sideways, capturing by jumping over any piece and landing in any square within permissible path beyond said piece.
The object is to capture all your opponent's pieces, or to reduce your opponent to not being able to make any move with the pieces he has remaining on the board.
Basic Rules:
• A single man captures in any of the same 3 directions.
• A king captures by jumping to a vacant square beyond an adverse piece, any distance away.
• A single man or a king must continue jumping as long as possible.
• With choice of captures, the player must take the maximum number of adverse pieces.
• Within a multi capture turning 180 degrees between two captures is illegal.
• Each captured piece is removed from the board before the captor continues jumping; its removal may therefore open up additional captures previously impossible.
土耳其跳棋(也被称为达马)是效力于土耳其草案的一个变种。
在一个8x8板,16人一字排开的两边,两排,跳过最远回来。男人可以向前或侧身一平方,由捕获的跳跃方式。当一个人达到了后排,他被晋升为国王在移动结束。国王可以移动任何数目的平方向前或横盘整理,通过捕捉在跳跃在任何方的任何一块,并允许登陆路径内超出所述片。
目的是捕获所有对手的棋子,或者减少你的对手不能够让与他留在船上的作品采取任何行动。
基本规则:
•单人捕捉任何相同的3个方向。
•A君捕获通过跳转到一个空置方超越不利的一块,任何距离。
•单人或一个国王必须继续尽可能长地跳跃。
•通过选择捕获的,玩家必须利用不良件的最大数量。
•在一个多捕捉转弯两次捕获的180度是非法的。
•每个捕捉件由董事会免职的绑架者继续跳之前;因此,它可以去除开拓更多的捕捉以前是不可能的。
Turkish Checkers (also known as Dama) is a variant of draughts played in Turkey.
On an 8x8 board, 16 men are lined up on each side, in two rows, skipping the furthest back. Men can move forward or sideways one square, capturing by means of a jump. When a man reaches the back row, he is promoted to a king at the end of the move. Kings may move any number of squares forwards or sideways, capturing by jumping over any piece and landing in any square within permissible path beyond said piece.
The object is to capture all your opponent's pieces, or to reduce your opponent to not being able to make any move with the pieces he has remaining on the board.
Basic Rules:
• A single man captures in any of the same 3 directions.
• A king captures by jumping to a vacant square beyond an adverse piece, any distance away.
• A single man or a king must continue jumping as long as possible.
• With choice of captures, the player must take the maximum number of adverse pieces.
• Within a multi capture turning 180 degrees between two captures is illegal.
• Each captured piece is removed from the board before the captor continues jumping; its removal may therefore open up additional captures previously impossible.